Thursday, July 19, 2012

...

http://beefjack.com/news/assassins-creed-iii-lead-dev-sees-his-team-as-indie/

tl;wr - BWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHA. Ahem.

Okay. Someone isn't afraid of ridicule. Indie has been besmirched. This besmirchment shall not stand.

I've ranted about how the word "indie" has outlived its usefulness before. And... Well, it looks like I was right. I can't see how this $@#! up there would have said "yeah, we totally make Shareware games and stuff here".

But more than that. What itches me most about the ridiculous statements that guy is making?

“I see ourselves as a group of indies trying to be progressive. I don’t see why there needs to be any divide.”

Yeah. Right. Because getting the erm...

* Assassin's Creed
* Assassin's Creed II
* Assassin's Creed Brotherhood
* Assassin's Creed Revelations
* Assassin's Creed III

... fifth game out is totally not milking an IP and customers. It's totally progressive and shit. Especially when even the core concept of the game - that would be stealth, for those who have been living under a rock for the past five decades - is so totally progressive it's absolutely not part of much older classics such as System Shock 2 or Thief.

Getting so many editions of your games no one (and I bet that includes yourselves) even understands what you're trying to do is totally progressive.

Being completely sold to the worst, customer-insulting, company is totally progressive and indie.

Having an always-on DRM is totally progressive.

Overpricing your shit (which will be about as innovative as Call of Honor Warfare Ops Battlefield 23, btw) is totally progressive.

Nah really. You're absolutely not ridiculous there. Seriously. Protip, pal: buy some pineapples and rubber chicken and figure something out. You'll make more sense. And that will be totally progressive. I guess.

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